# Hwoarang punishes (analysis/punishes.py; kept = done 3+ times, not cut short)
# kind needed_window punisher hits damage frames lead press reach open launches | moves id@frame(*=hit) | inputs held:frames | damage frames | notation
char 4
block 10 1610 2 17 20 10 6 1559 10 0 | 1610@0* 1579@10* | 0:6,16384:7,32768:5,0:12 | 9,19 | 1, 2  # P1 x3
block 11 1594 2 30 33 10 6 1456 10 0 | 1594@0* 1827@11* | 0:6,8192:5,0:2,4096:5,0:25 | 10,32 | 4, 3  # P2 x3
block 15 1671 1 13 15 10 2 1864 10 1 | 1671@0* | 10:2,32778:4,10:3,32778:4,10:3,32778:6,10:3 | 14 | df+2  # P3 x5
low_block 11 1688 2 28 27 10 1 1685 10 0 | 1688@0* 1776@12* | 0:1,8192:4,0:4,8192:4,0:4,8192:5,0:15 | 10,26 | 4, 4  # P5 x3
low_block 14 1686 1 20 14 10 4 1533 10 0 | 1686@0* | 0:4,4096:2,0:4,4096:5,0:3,4096:5,0:1 | 13 | 3  # P6 x4
low_block 16 1934 2 23 40 10 0 1539 10 1 | 1934@0* 1935@17* | 4101:3,5:4,4101:3,5:5,4101:4,5:3,4101:5,5:3,4101:5,5:8,4:2,0:5 | 15,39 | ub+3, ub+3  # P7 x6
